Gone are the days where you take the tram from one deck to the next. ![]() While Dead Space 2008 had Isaac progressing through the isolated levels of the USG Ishimura, the Remake expands its focus by allowing the entire ship to be interconnected. ![]() Intensity Director Explained Exploration Mechanics Reworked to Allow Backtracking In-game, it effectively generates randomized encounters and scenarios that are designed to keep you on your toes no matter how geared you may be. The developers over in EA Motive have pioneered a new stress management engine called the Intensity Director. In the Dead Space Remake, this isn't the case. In the original Dead Space, rooms you've cleared of enemies during a Chapter will stay cleared, allowing you to explore without fear before moving on the the next level. Intensity Director Ensures a Truly Terrifying Playthrough
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